
Raidmark has that cold northern edge from the first screen: carved shields, Viking gear, stormy skies, and a reel set that feels built for a raid rather than a parade. The main hook sits with the Expanding Wilds. These Wilds can cover the full reel when they are part of a winning combination, then reveal a Multiplier that applies to the win. If more than one expanded Wild joins the same win, the Multipliers are added together before they apply, giving the base game a sharp reason to watch every Wild landing.
The Bonus side gives the raid two ways to turn ugly. Three Free Spins symbols open ONWARD, where 10 Free Spins land first and the dice decide how much longer the ship stays out. Four symbols open THE MARK OF RAID, and that is the nastier route, because the Wilds stop asking permission. They expand whenever they land, they can hang around for the next spin, and the whole feature starts feeling less like a bonus and more like pressure that keeps building. DISEMBARK guarantees at least 2 Expanding Wilds, while BONUSHUNT pushes the Bonus chance 5x higher. Small set of rules, but mean little game once it gets going.
• Expanding Wilds: Wilds substitute for regular paying symbols and expand to cover the full reel when they help form a win. Each expanded Wild reveals a Multiplier, and multiple Wild Multipliers in one win are added together.
• Dice Roll Free Spins: Each Bonus begins with 10 Free Spins plus 1 to 12 extra Spins awarded by a dice roll, giving every feature a different starting length.
• THE MARK OF RAID: Triggered by 4 Free Spins symbols, this Bonus makes Wilds expand whenever they land and gives them a chance to persist.
• FeatureSpins Modes: DISEMBARK guarantees at least 2 Expanding Wilds, while BONUSHUNT increases the chance of entering a Bonus.
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