
NEW GAME
Shenron Hunter takes the standard hunting-game setup and gives it a brighter, more mythical skin. The dragon theme is front and center, but the game still keeps the controls readable once play begins. You choose between Bronze, Silver, and Gold rooms, line up the cannon, and fire into a board where bullets follow the cannon angle and rebound off the interface edge until they eventually connect with a fish. That bounce mechanic gives the action more shape than a straight tap and shoot format.
The extra lift comes from the built-in tools and screen effects. Lock Target keeps shots focused on one selected fish, Auto Fire handles continuous shooting, and Power Weapon adds another layer to the control side. Then the premium feature targets all pay 20x while changing the screen in different ways. Explosive Talisman causes bombing that kills fishes on the screen, Cyclone Wheel triggers a chain event to kill fishes, and Freeze Treasure stops all fishes moving for a period. The result is a hunting game that leans more into timing and board control than simple random spraying. Dive into Shenron Hunter and see how much damage the right screen effect can do.
• Ricochet bullet paths: Shots depend on cannon direction and bounce off the interface edge until they hit a fish. That makes angles part of the main loop.
• Lock, Auto, and Power: Lock Target focuses continuous fire on one fish, Auto Fire keeps shots moving, and Power Weapon adds another action layer to the controls.
• Explosive Talisman: This target pays 20x and causes bombing that kills a number of fishes on the screen.
• Cyclone and Freeze effects: Cyclone Wheel pays 20x and triggers a chain event to kill fishes, while Freeze Treasure pays 20x and stops all fishes moving for a period.
Additional Details: